To celebrate the start of development on stoned 2.0,
I added the “old” version to the Great Games Experiment:
Please check it out and use it to give us some feedback on the game,
so we can improve on that.
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To celebrate the start of development on stoned 2.0,
I added the “old” version to the Great Games Experiment:
Please check it out and use it to give us some feedback on the game,
so we can improve on that.
2003-04-01:
The webhost (where we host the “big” files) changed the billing system and somehow the information was caught by our spam filters.
Resulting in our account being suspended and thus all images and files were unavailable.
The problem is fixed.
We also moved our development system and I didn’t find the time to update all the scripts yet.
So […]
Also it seems development has stalled we are still considering this project active.
Udo has been working on a new client server architecture, which will allow easier multi-player gaming, faster development and multiple games per server.
I (=Anti) have been looking into physic, especially rigid body dynamics.
The engine we are using now “seems” to be working, but […]
2003-01-22:
We consider 1.0.x stable and done.
If we don’t find any grave bugs, we will stop work on 1.0.x.
We made some very nice enhancements to 1.1.x, while keeping very stable.
Do us - and yourself - a favour and check the 1.1.x branch first.
We just released Version 1.1.2 (linux+windows).
This contains a lot of internal changes
and some hooks for upcomming features.
Please try this and let us know if it is working.
V1.0.3 has been ready to release for a while now,
but I (=anti) was busy with other things.
V1.0.4 is V1.0.3 packaged with a script,
so there are no externally visible changes.
If you still run V1.0.2 or lower upgrading is recommended.
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