Also it seems development has stalled we are still considering this project active.
Udo has been working on a new client server architecture, which will allow easier multi-player gaming, faster development and multiple games per server.
I (=Anti) have been looking into physic, especially rigid body dynamics.
The engine we are using now “seems” to be working, but in realtiy it’s just a good looking fake.
(Look what happens when a fast spinning stone hits a standing one, is the spin transfered ?)
If you find any bugs, just let us know and we’ll fix them as fast as possible.
Happy curling.

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